A downloadable game for Windows

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About this Prototype

Run, jump, and dash through a maze of blocked-out areas randomly sequenced together. I'm releasing the Nomad Movement Demo to receive feedback  on movement feel and accessibility from players as early as possible.

This prototype will gradually shift into an early demo of Blightseeker, a VR Adventure-Platformer currently in development.  

Hypernoodle Games 
(more information about the project)
Jon Ludwig's Twitter
(small development updates)
Donate via Ko-fi
Donations are always appreciated and help me spend more time on the project.
Thank you to those who donate!


4 movement styles supported

  • Teleport - best for those sensitive to artificial movement in VR.  Tilt your controller joystick forward to aim your teleporter, and release the stick to teleport.  
  • Armswing - RECOMMENDED - moving your arms helps reduce discomfort and is just fun to do, so touch your controller joysticks (one for half speed or both for full speed) and move your hands in front of you as if you were walking to move forward.  You can also swing your hands behind you to move backward
  • Joystick, Look Forward - Tilt the left controller joystick forward to move in the direction you are looking, you can also strafe and move backwards.
  • Joystick, Hand Pointing Forward - Tilt the left controller joystick foward to move in the direction your left hand is pointing, you can also strafe and move backwards.

Rotation - Tilt the joystick of the controller in you dominant hand left or right to snap-turn in that direction. 

Jumping - Hold down the jump button (shown in the in-game prompts or via the steam input binding menu), throw your hand down, and release the button. Be careful not to throw your controller.

Dashing Hold down the dash button (shown in the in-game prompts or via the steam input bindings menu), aim the dash icon by looking forward, and throw your hand forward. Be careful not to throw your controller.

I want to hear from you!

          ๐Ÿ’ฌ I found a bug when ..... 
          ๐Ÿ’ฌ Some <img.... text appeared, I was using [headset]. 
          ๐Ÿ’ฌ Moving with the joystick was too fast / slow / made me sick! 
          ๐Ÿ’ฌ I didn't understand what happened when ......
          ๐Ÿ’ฌ It was totally awesome how .....!

๐Ÿ”ป๐Ÿ”ป Let me know in the comments below! ๐Ÿ”ป๐Ÿ”ป

Thank you for commenting! This prototype is going to be full of jank and bugs in its early state. The more feedback I can respond to, the better this prototype will become!

VR Headset and SteamVR Required

Valve Index / Index Controllersโœ… Tested, fully functioning, best experience.
Oculus Quest / Quest 2 via Linkโœ… Tested, fully functioning.
Oculus Quest / Quest 2 (native)โŒ Quest 2 in standalone is not supported at this time.
Windows MRโ“ Controller support implemented but not tested.
HTC Vive / Vive Wandsโ“ Controller support implemented but not tested
HTC Vive Cosmosโ“ Controller support implemented but not tested
HP Reverb G2โŒ Controller bindings not set, possible via SteamVR Input
Other SteamVR Compatible HeadsetsโŒ Controller bindings not set, possible via SteamVR Input

Not yet implemented / in progress:

(This list will change as development continues)

  • Choosing right or left hand dominance switches the location of the cash card and item slot on your belt.
  • Choose which hand performs snap rotation (currently set to the chosen dominant hand)
  • Choose between snap rotation, smooth rotation, or no artificial rotation.
  • Toggle the comfort speed-lines and vignette, and adjust comfort vignette intensity.
  • Add missing sound, background ambience, particle effects.
  • Stop items grabbed at a distance from yeeting themselves away from the player under certain circumstances.
  • Stop player from moving in the last registered direction after death.
  • Hostile frogs should sound less like dogs barking.
  • Many more features and introductory story beats.

Download

Download NowName your own price

Click download now to get access to the following files:

nomad-movement-demo-windows-beta.zip 389 MB
Version 11

Development log

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